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2003-02-07 17:19:43-08:00 - Magic Mountain - (gavalos@cctimes.com)


Your host directs you to the entrance of his theme park, Six Stakes over Sunnydale. It looks like a fascinating place, something you've never seen before. In the distance, you glimpse some incredible looking rides. Screams of delight carry faintly in the breeze. In the foreground, where you will go first, are rides that look unique, although they do remind of of ones you've been on. They're fast and rickety, they are very much like the rides you rode as a teenager. They are the rides every teenager goes on at the amusement park. Wood, you can't beat it! You ride them. Some are better than others. But ultimately, they are comfortable, familiar, yet still make you giddy. Soon it comes time to leave MasterLand. You worry the park might go out of business before it expands. You pray it doesn't. That was incredible fun! Very light and whimsical, but just like being a kid again! You get to the second part of the park, AngelusVille. The first group of rides you go on in this second section are very familiar, very like the first ones. All of a sudden, the middle of the this section has rougher rides. It's not as fun as the first group of rides. The third section of the theme park, Mayor Town, resembles the second section in some ways. But it's quite different. A lot of rides are going at the same time, and they're going very fast. You laugh, you scream, but you know it's going to be OK. And they're fast, the fastest in the park. In fact, they're the best ones in the park. And everyone who has any sanity loves all the rides in Mayor Town. And some of the rides sure do remind the customers of those teenage-year rides. Now you have to cross a stream. Two paths lie beyond. One path goes over a hill and out of view. The other curves back, and might be heading back in the direction of you came from. It's hard to tell. But now, your guide, who has already run to the top of the hill, beckons to you. Well, it's been fun so far, so why not? You follow. You get to the top of the hill, and all of a sudden, the rides look quite different in AdamBurg. Some of the rides are familiar, but a lot of them aren't. Some rides seem almost like stunts, or gags. Others are real classics -- but still different, as if seen out of phase. The rides are different now, completely so! What happened to the old rides? You see some rides off in the distance, off to the side. You think that maybe you would have been better off over there. They sort of look familiar, but you can't be sure. That part of the park is closed off, as if it could have been used by the operators, but they decided not to expand in that direction. You move on. GloryAcres. What kind of a name is that? First, the rides seem pretty familiar, mostly silly. This is more like it. But all of a sudden, the rides get very scary, much different from anything else you've been on. You even become afraid you might die, they're so scary. More unused sections of the park start to appear. As you wander through this fifth section, you wonder whether you really would have been better off heading back into the first section of the park. Of course, that means you might not never get to those first rides you saw, way off in the disance. But these rides weren't anything like the ones you remembered as a kid. Nothing that scary happened to you when you were that young. Is that a valley up ahead? WillowSquare? The rides are all dark and creepy. And what happened to the guide? Maybe his shift is over. Well, that lady seems to know where to go. So you follow. You feel like singing, but only for a little while. You think, maybe you shouldn't have come in the park at all. But then you wouldn't have gotten this far. But maybe you shouldn't have come this far. There are other amusement parks, after all. Ones with simple wooden roller coasters. The last few rides were pretty wild. Now you get to the 7th section of the park. Terminus. The rides seem like the first ones, just bigger. And they are moving fast. At least, your first guide is back. That's encouraging. He seems somehow anxious, though. Does he have elsewhere to be? At any rate, you get on the rides. They're great. A lot of action in them, and you're laughing like a kid again. But you check your watch. The park's going to close soon. And you wonder if you should have taken the other path and looped back to the beginning. You don't know what's next. It could be fun. The only thing you can be sure of, is you haven't seen any rides like these. And you're finally getting close to the rides you saw off in the distance, the ones that looked so inviting so many hours ago. The key point is the moment when the riders have to decide whether to cross the stream or head back to familiar territory. A divergence occurred at that moment. Everyone went to high school. Most went to college. But not everyone had a college roommate. And the start of that 4th season, our experiences were no longer common. Not everyone could relate to the show as strongly as they did in the first three seasons. It wasn't necessarily better or worse as a result; but it definitely was different. Because not everyone went to college, and college experiences differ greatly. Your guide asks, "Would you know more? And can you hurry it up? We've gotta close." -George

2003-02-07 17:19:43-08:00 - Magic Mountain - (gavalos@cctimes.com)


Your host directs you to the entrance of his theme park, Six Stakes over Sunnydale. It looks like a fascinating place, something you've never seen before. In the distance, you glimpse some incredible looking rides. Screams of delight carry faintly in the breeze. In the foreground, where you will go first, are rides that look unique, although they do remind of of ones you've been on. They're fast and rickety, they are very much like the rides you rode as a teenager. They are the rides every teenager goes on at the amusement park. Wood, you can't beat it! You ride them. Some are better than others. But ultimately, they are comfortable, familiar, yet still make you giddy. Soon it comes time to leave MasterLand. You worry the park might go out of business before it expands. You pray it doesn't. That was incredible fun! Very light and whimsical, but just like being a kid again! You get to the second part of the park, AngelusVille. The first group of rides you go on in this second section are very familiar, very like the first ones. All of a sudden, the middle of the this section has rougher rides. It's not as fun as the first group of rides. The third section of the theme park, Mayor Town, resembles the second section in some ways. But it's quite different. A lot of rides are going at the same time, and they're going very fast. You laugh, you scream, but you know it's going to be OK. And they're fast, the fastest in the park. In fact, they're the best ones in the park. And everyone who has any sanity loves all the rides in Mayor Town. And some of the rides sure do remind the customers of those teenage-year rides. Now you have to cross a stream. Two paths lie beyond. One path goes over a hill and out of view. The other curves back, and might be heading back in the direction of you came from. It's hard to tell. But now, your guide, who has already run to the top of the hill, beckons to you. Well, it's been fun so far, so why not? You follow. You get to the top of the hill, and all of a sudden, the rides look quite different in AdamBurg. Some of the rides are familiar, but a lot of them aren't. Some rides seem almost like stunts, or gags. Others are real classics -- but still different, as if seen out of phase. The rides are different now, completely so! What happened to the old rides? You see some rides off in the distance, off to the side. You think that maybe you would have been better off over there. They sort of look familiar, but you can't be sure. That part of the park is closed off, as if it could have been used by the operators, but they decided not to expand in that direction. You move on. GloryAcres. What kind of a name is that? First, the rides seem pretty familiar, mostly silly. This is more like it. But all of a sudden, the rides get very scary, much different from anything else you've been on. You even become afraid you might die, they're so scary. More unused sections of the park start to appear. As you wander through this fifth section, you wonder whether you really would have been better off heading back into the first section of the park. Of course, that means you might not never get to those first rides you saw, way off in the disance. But these rides weren't anything like the ones you remembered as a kid. Nothing that scary happened to you when you were that young. Is that a valley up ahead? WillowSquare? The rides are all dark and creepy. And what happened to the guide? Maybe his shift is over. Well, that lady seems to know where to go. So you follow. You feel like singing, but only for a little while. You think, maybe you shouldn't have come in the park at all. But then you wouldn't have gotten this far. But maybe you shouldn't have come this far. There are other amusement parks, after all. Ones with simple wooden roller coasters. The last few rides were pretty wild. Now you get to the 7th section of the park. Terminus. The rides seem like the first ones, just bigger. And they are moving fast. At least, your first guide is back. That's encouraging. He seems somehow anxious, though. Does he have elsewhere to be? At any rate, you get on the rides. They're great. A lot of action in them, and you're laughing like a kid again. But you check your watch. The park's going to close soon. And you wonder if you should have taken the other path and looped back to the beginning. You don't know what's next. It could be fun. The only thing you can be sure of, is you haven't seen any rides like these. And you're finally getting close to the rides you saw off in the distance, the ones that looked so inviting so many hours ago. The key point is the moment when the riders have to decide whether to cross the stream or head back to familiar territory. A divergence occurred at that moment. Everyone went to high school. Most went to college. But not everyone had a college roommate. And the start of that 4th season, our experiences were no longer common. Not everyone could relate to the show as strongly as they did in the first three seasons. It wasn't necessarily better or worse as a result; but it definitely was different. Because not everyone went to college, and college experiences differ greatly. Your guide asks, "Would you know more? And can you hurry it up? We've gotta close." -George

2003-02-08 03:32:43+00:00 - Re: Magic Mountain - (bumgirl <don'tspam@itscruel.com>)


"George Avalos" <gavalos@cctimes.com> wrote in message news:da6729e4.0302071719.3f3e95cf@posting.google.com... <snip really cool amusement park analogy.> Love this post! As for me, I'm ready for the rides at the very end of the park, even though the possiblities scare me! Bumgirl ; )

2003-02-08 03:32:43+00:00 - Re: Magic Mountain - (bumgirl <don'tspam@itscruel.com>)


"George Avalos" <gavalos@cctimes.com> wrote in message news:da6729e4.0302071719.3f3e95cf@posting.google.com... <snip really cool amusement park analogy.> Love this post! As for me, I'm ready for the rides at the very end of the park, even though the possiblities scare me! Bumgirl ; )

2003-02-08 07:22:46+00:00 - Re: Magic Mountain - (Growltiger <tyger@never.invalid>)


Previously on alt.tv.buffy-v-slayer, gavalos@cctimes.com wrote in article <da6729e4.0302071719.3f3e95cf@posting.google.com>... > Your host directs you to the entrance of his theme park, Six Stakes > over Sunnydale. It looks like a fascinating place, something you've > never seen before. > [snipped] Thanks for that thoughtful missive, George. The only thing missing were observations of the park customers complaining about the lines and/or food service. -- Be seeing you, Growltiger

2003-02-08 07:22:46+00:00 - Re: Magic Mountain - (Growltiger <tyger@never.invalid>)


Previously on alt.tv.buffy-v-slayer, gavalos@cctimes.com wrote in article <da6729e4.0302071719.3f3e95cf@posting.google.com>... > Your host directs you to the entrance of his theme park, Six Stakes > over Sunnydale. It looks like a fascinating place, something you've > never seen before. > [snipped] Thanks for that thoughtful missive, George. The only thing missing were observations of the park customers complaining about the lines and/or food service. -- Be seeing you, Growltiger