AsurasAsuras
{{Infobox Planet
|name=Asuras
|image=250px">
250px
|race=Asurans
|address={{Sgaad|01|06|25|34|16|30}}
|point of origin=
|galaxy=Pegasus
|system=Asuran system
|population=
|tech=
None (present, destroyed)Extremely advanced (past)|interest=Former
Asuran homeworld
|domination=
None (present, destroyed)Lanteans, Asurans (past)|appearances=
Stargate: Atlantis <small>(6 episodes)</small>
}}
{{Quote|We built this city, thousands of years ago.|
Niam|Progeny}}
Asuras, designated
M7R-227 by the
Tau'ri, was the homeworld of the
Asurans. It was about 5000 lightyears from
Lantea.
History
The beginning
During the
Lantean-Wraith war|war with the
Wraith, the
Lanteans built a laboratory on Asuras due to the rich deposits of
Neutronium in the planet's crust, intending to create
nanites that could destroy the
Wraith on a cellular level. Instead, the nanites eventually took human form. Concluding that they would never be the weapon they wanted, the
Ancient Council|Lantean Council sent a fleet of
Aurora-class battleship|Aurora-class battleships to devastate Asuras. However, a small number of nanites survived and began to replicate, eventually remodeling Asuras into a new, more splendorous version of
Atlantis.
First contact
thumb|200px|left|An [[Asuran">

thumb|200px|left|An [[Asuran
city-ship preparing to take flight]]
In
2006, the
Atlantis expedition came across the planet in the
Atlantis database and subsequently sent
Lt. Colonel John Sheppard's
Atlantis Reconnaissance 1|team and
Dr. Elizabeth Weir to investigate, where they concluded that the planet was inhabited by mortal
Lanteans. Upon leaving the city, the team was restrained and put into holding cells where they soon discovered that the inhabitants of the planet were not
Lanteans at all, but a
Pegasus|Pegasus Galaxy version of the
Replicators that had given the
Asgard and the
Tau'ri so much trouble in the past. While interrogating Sheppard's team, the Asurans learn about
Atlantis and launch a
Asuran city-ship|city-ship to destroy it. However,
Dr. Rodney McKay realized that the
Asurans were connected through a subspace network and inserted a glitch that paralyzed all of them. The team took advantage of this by programming the ship's
Zero Point Modules to overload. Unfortunately for them, the Asurans began to override the freezing glitch faster than expected and tried to stop the team. The team managed to escape in a
Puddle Jumper, and destroyed the
Asurans before they could attack
Atlantis. {{Cite|ATL|Progeny}}
After the
Lanteans aboard the
Tria reclaimed
Atlantis, the
Asurans sent another warship from Asuras to attack the city. The Lanteans were overconfident in their victory, due to coding within the Asuran
Base code that prevented them from harming any
Ancient, which ultimately led to their demise after they reprogrammed themselves to be able to kill their creators. They were able to do this due to
Dr. Rodney McKay's original tampering in which he accidentally disabled the command preventing the Asurans from reprogramming themselves. The Asurans inflicted serious damage to the city and commandeered it with the intention of flying it back to Asuras. Against the wishes of
Stargate Command,
Lt. Colonel John Sheppard led his team to
Atlantis via the
McKay/Carter Intergalactic Gate Bridge and, with an improvised plan from McKay, retook the city and destroyed the commandeering Asurans. {{Cite|ATL|The Return, Part 1|The Return, Part 2}}
A triple front war
{{main|Asuran-Tau'ri-Wraith war}}
thumb|200px|right|Asuras under attack">

thumb|200px|right|Asuras under attack
After the
Tau'ri retook
Atlantis, the
Asurans (coming to realize that the
Atlantis expedition was a dangerous threat) built a fleet of warships readying for an attack on
Earth. However, unknown to the Asurans, the
Tau'ri had been conducting routine surveillance on the planet with the
Daedalus, and so they knew of the Asuran's scheme. Intending to stop the Asurans before they could pose a threat to Earth, the newly constructed
Apollo was given the mission of launching a preemptive strike using the newly developed
Horizon|Horizon weapons platform, which destroyed the shipyards and caused massive damage to the surrounding areas in the process. In response, the Asurans launched a counter-attack on
Atlantis with a
Asuran Stargate satellite|satellite weapon, forcing
Atlantis to flee the planet, but not before damage was incurred that caused the city to exit
hyperspace prematurely. {{Cite|ATL|First Strike}}
With little power remaining, and
Atlantis floating helplessly in space,
Lt. Colonel John Sheppard,
Dr. Rodney McKay,
Dr. Elizabeth Weir and
Ronon Dex returned to Asuras to steal a
Zero Point Module to provide enough power for Atlantis to complete its journey. Using Weir's recently reactivated
nanites and a
Experimental Jumper|Puddle Jumper equipped with an experimental
hyperdrive, they succeeded in reaching the planet and easily stole a single ZPM. In the process, the team also discovered a deactivated attack command in the Asuran
base code that would force them to attack the
Wraith, and so they decided to head to the Asuran data core in order to upload the reactivated attack command. They succeeded, but Weir was left behind when she sacrificed herself so the others could escape. They were attacked by 3
Asuran cruisers, but they managed to escape with help from a timely appearance by the
Apollo, which traveled to the planet to help them after re-establishing contact with Atlantis and learning of the team's location. {{Cite|ATL|Lifeline}}
Eventually, an
Organic Asuran version of Sheppard's team and Weir hitched a ride to Asuras on the back of an
Aurora-class battleship. There they found that at least one of the destroyed shipyards has been rebuilt, and then some, and stole a ship to get to
New Athos in an attempt to rendezvous with the real team from Atlantis. There, they gave the real team the
core drive of a
Aurora-class battleship|Aurora-class battleship, giving the
Atlantis expedition a means to track Asuran cruisers in real-time. McKay eventually managed to get the
Aurora-class battleship|Aurora-class tracker working, only to discover in horror that the Asurans had at least 40
Aurora-class warships all over the
Pegasus Galaxy. {{Cite|ATL|This Mortal Coil}}
The end
{{Quote|M7R-227, you were a constant pain in the ass. It's good to see you go.|
Doctor|Dr. Meredith Rodney McKay|Rodney McKay|Be All My Sins Remember'd}}
{{main|Battle of Asuras}}
thumb|200px|left|The [[Battle of Asuras">

thumb|200px|left|The [[Battle of Asuras]]After a series of successful hit and run attacks by the newly upgraded
Daedalus and
Apollo using the new tracker, the
Asuran fleet was called back to Asuras, as the Asurans either had no means of stopping the
304|powerful warships of the
Atlantis expedition or had not yet discovered how the Atlantis expedition were able track their
Aurora-class battleship|warships in the first place. After
Dr. Rodney McKay devised a plan to destroy the Asurans for good, a fleet of 17 ships consisting of the
Daedalus, the
Apollo, seven
Hive Ships and eight
Traveler generational ship|Traveler ships (including their
Traveler Aurora-class battleship|Aurora-class warship),
Battle of Asuras|attacked the planet in a final bid to permanently destroy the Asurans. McKay, with the help of a Replicator he created called
Friendly Replicator Android|FRAN, turned all the Asurans into a mass of
nanites that, after a little improvising with the help of
Colonel Samantha Carter, he managed to sink into the planet's core, causing it to implode, destroying Asuras and the entire Asuran mass, but not before the
Wraith managed to steal several
Zero Point Modules: at least three of which would be used to power their
Wraith cloning facility|cloning facility, at least one would be used by a Wraith scientist to create a
Super-hive, and another two would eventually be used by the
Atlantis expedition to restore Atlantis to its full glory and return the city to its original home. Later, a
Aurora-class battleship|Aurora-class battleship, commanded by
Dr. Elizabeth Weir, returned to examine the scattered remains and confirmed that the Asurans were completely destroyed. {{Cite|ATL|Be All My Sins Remember'd|Spoils of War|Enemy at the Gate}}
thumb|200px|right|The destruction of Asuras">

thumb|200px|right|The destruction of Asuras
Appearances
{| class="mw-collapsible mw-collapsed wikitable" width="100%"
! Appearances for Asuras
|-
|
In chronological order:
Stargate: Atlantis*Atlantis Season 3|Season 3**"Progeny"**"First Strike"*Atlantis Season 4|Season 4**"Adrift" {{m}}
**"Lifeline"**"Reunion" {{m}}
**"This Mortal Coil"**"Be All My Sins Remember'd"**"Spoils of War" <small>(Flashback)</small>**"The Kindred, Part 2" {{m}}
*Atlantis Season 5|Season 5**"Enemy at the Gate" {{m}}
|}
Behind the Scenes
The name of the world may have inspiration in 'real-world' religion; in Hinduism, the Asura are power-seeking beings, usually associated with sin, and occasionally referred to as 'demons'. They are also a similar type of supernatural being of the same name in the Buddhist religion ([http://en.wikipedia.org/wiki/Asura Wikipedia Article - 'Asura'])
As no Lantean cities or large settlements have been seen except for
city-ships, it is plausible that the architecture and urban planning of Asuras reflects other land-based Ancient cities in existence before the war with the
Wraith.
External links
{{Source images2}}
{{GWomni|Asuras|Asuras}}
Category:Pegasus planets>Category:Pegasus planets
Category:Asuran system>Category:Asuran system
Category:Destroyed planets>Category:Destroyed planets
Category:Ancient outposts>Category:Ancient outposts
Category:Planets off-limits to Atlantis Expedition personnel>Category:Planets off-limits to Atlantis Expedition personnel