Control chair
{{up|Ancient technology}}
{{up|Ori technology}}
{{canon}}
{{Infobox Technology |image=250px">250px{{caption|Jack O'Neill in the control chair at the Antarctic outpost.}}
|name=Control chair |manufacturer=
The Control chairs are a form of neural interface created by the Ancients for the purpose of activating and directing the critical systems on their city-ships and outposts.
Overview
{{Quote|This chair controls the most powerful weapons known to humankind. I'm afraid of the thing.|Elizabeth Weir|Rising, Part 1}}A Control chair functions by creating a neural interface between the subject's mind and the relevant device, allowing the user to control whatever technology it is interfaced to through thought alone. The interface interprets mental commands given by the user and carries them out, then relays information back to the user for confirmation. This method of control prevents access to the system through other means, a security measure preventing anyone lacking the ability to use the chair from easily controlling the system without it. Control chairs are usually genetically keyed to a specific species to prevent unauthorized access.
Control chairs by culture
Ancient uses
{{Quote|This is Ancient technology. We'd need an Ancient to make it work.|Samantha Carter|It's Good to Be King}}200px|thumb|left|The earliest known Control chair">

Later models of the Control chair, employed in various Lantean outposts and starships, have many improvements over the older model. These versions of the chair have no restraints or visible interfaces of any kind, simply engaging wirelessly with the brain whenever someone sits in one. The chairs are built into a large base which lights up when the chair is active and enable it to rotate on command. The headrest also glows blue. Gel-filled sacs are built into the ends of the armrests, which can be manipulated to give various instructions (though this is secondary to the neural interface). When in use, the chair reclines, giving the user a better view of the holographic display that can be projected above the chair. {{Cite|SG1|Lost City, Part 2}}
thumb|240px|The chair in an alternate [[Area 51">

In City-ships, a single Control chair is present, which is necessary to use the Drone weapons or operate the city's Stardrive. The location of the chair varies; in Atlantis, it is not located in the central tower, while Tower|another city-ship had a chair in place of where the Stargate would be. Other major systems, such as shields and sensors, have traditional computer interfaces in the central tower. However, the Control chair grants full access to every facet of the city's operation and so can be used in place of terminals if necessary. On Aurora-class battleship|Aurora-class battleships, a less bulky control chair on the bridge is used to control propulsion, navigation, and other basic systems, however as seen on the bridge of the Orion although the captains chair looks the same as the control chair on the bridge of the Travelers Lantean warship, there appears to be no palm scanner in the arm of the chair, which, may suggest that the Orion didn't have a neural interface for the captain. It is likely that all Aurora-class battleship have a secondary chair that serves as dedicated weapons control platform. Like City-ships, this configuration is not uniform, and some ships may have their Control chairs located elsewhere. {{cite|SGA|The Siege, Part 2|Tao of Rodney|First Strike|Travelers}}
thumb|left|Mckay with a Mark 2 powering Atlantis control chair">

While many users prefer to use the Control Chair through the neural interface, it is also possible to bring up a heads-up display when using the Chair instead. While flying Atlantis, General Jack O'Neill preferred to call up a HUD rather than use the interface. By imagining the Chair spinning around, he was able to rotate the various displays available to him including a tactical display and a navigation one. {{cite|SGA|Inheritors}}
Ori uses
thumb|220px|An Ori chair">
The Control chairs in Ori Ori warship|warships also contain a neural interface (as used by Dr. Daniel Jackson), but can also be controlled using the Prior staff|staff of the ship's Prior as the link with the ship. The back of the chair is formed in the symbol of Origin, though this appears to be purely cosmetic. The arm rests, however, feature small panels with buttons on them. {{Cite|SG1|The Shroud}}
The platform containing the chair lies in the center of the bridge of the mothership, and there are no other crew stations present. A small window is placed before the Control chair, allowing the Prior controlling the vessel to target enemy vessels and maneuver in battle. While keyed to the Prior controlling the vessel, Daniel gave Lt. Colonel Samantha Carter the necessary information to control the vessels. Ori Control chairs are also needed to align vessels into position. The Prior controlling the vessel does not need to be in the chair to activate the Ori energy beam weapon|primary weapon on the mothership, using Prior staff|their staffs to activate the weapons, though they may need to at least be on the platform to do this. {{Cite|SG1|Counterstrike|Line in the Sand}}
Gallery
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