Zero Point Module
{{up|Ancient technology}}
{{Infobox Technology |image=Zero Point Module.png |name=Zero Point Module |manufacturer=
(2.12 ft) |weight=6 kg{{Ref|<ref name="DVD52" />}}
(13.23 lb) |power=Zero point energy |affiliation=
A Zero Point Module, often abbreviated ZPM, is a power source, created by the Ancients, capable of supplying tremendous amounts of energy. It is one of the most formidable power sources known to exist, having been developed by the Ancients several million years ago during their original habitation of the Milky Way galaxy.
Overview
{{Quote|It extracts vacuum energy from [an] artificial region of subspace-time until it reaches maximum entropy.|Radek Zelenka|Trinity}}Visually, a Zero Point Module resembles a large, translucent group of primarily orange-colored crystals approximately one foot in height with a roughly cylindrical shape. When activated, a ZPM emits a yellow glow from its center, with a small red circle at the top illuminating once the device has been fully engaged. This illumination ceases once the ZPM has been disconnected from whatever it was powering or has become fully depleted. The device itself serves as an enclosure for an artificially created pocket of subspace-time. Zero point energy is extracted from this pocket until it reaches maximum entropy, at which point the pocket collapses, leaving behind a useless shell. {{Cite|ATL|Rising|Trinity}}
Like many types of Ancient technology, Zero Point Modules are crystal-based. The crystals that compose the shell of the ZPM are similar in many ways to the Control crystal|crystals adapted by the Goa'uld and Tok'ra: red crystals contain the necessary programs to allow ZPMs to provide power to Ancient technology when a ZPM is interfaced with a conduit, while yellow crystals act as a buffer to prevent catastrophic overload. The crystals of a ZPM are virtually indestructible and can remain functional for hundreds of thousands of years. (MGM: "MGM Tech Journal#SGC Intelligence Briefing|SGC Intelligence Briefing") The life of a ZPM is inversely proportional to the power demands placed on it. If not in use, a ZPM will maintain its power level indefinitely. However, even if exposed to constant strain, ZPMs will still supply power for thousands of years, depending on the degree of the strain; the power generated by three of them enabled Atlantis' shield to survive the pressure of several hundred feet of ocean for 10,000 years. A single ZPM, at nearly full power, could provide enough energy to resist constant bombardment by Wraith Hive ships for days before depleting. {{Cite|ATL|Rising|The Siege, Part 3}}
The ZPM, at least the ones with some charge, made sounds that are like musical notes, but the sounds are so low that no human can hear them. Only those species with enhanced hearing, like the Koan can. {{Cite|SGA|Reliquary|}}
The fact that the Lanteans often searched for alternatives techniques that did not require ZPM energy, such as Atlantis's spike-like defenses against icebergs, suggest that the ZPM's fabrication process wasn't cheap or easy. {{Cite|SGA|The Lost|}}
History
{{Quote|I couldn't believe my eyes: three ZPMs right in front of me.|Elizabeth Weir|Before I Sleep}}Ancient use
Zero Point Modules were created by the Ancients several million years ago during their original habitation of the Milky Way galaxy. Several outposts in the galaxy powered by ZPMs are known to have existed, including Taonas on Praclarush, the Antarctic outpost on Earth, and Atlantis. However, many other Ancient sites in the galaxy appear to be powered by other means, potentially indicating that the ZPM was developed relatively late in their time in the galaxy. {{cite|SG1|Lost City, Part 2|comma=}}{{Cite|open=|SGA|Rising}}
thumb|left|Three ZPMs powered [[Atlantis">

During the First siege of Atlantis, Atlantis was powered by three ZPMs, which ultimately proved capable of sustaining the city's shield meanwhile holding back several hundred feet of ocean for 10,000 years, until the city's discovery by the Atlantis expedition. {{cite|SGA|Rising}}
ZPMs dating back thousands of years may still be found on a number of worlds in the Pegasus and Milky Way galaxies; once colonized by the Ancients. However, they are quite rare, with many simply having been lost over the centuries. {{cite|SG1|Lost City, Part 2|Zero Hour|Moebius, Part 1|comma=}}
{{Cite|open=|SGA|Childhood's End|Before I Sleep|The Brotherhood}}
Following the departure of the Ancients from the Pegasus Galaxy, the only race capable of creating ZPMs were the Asuran|replicators on Asuras. {{cite|SGA|Progeny}}
Tau'ri use
thumb|right|Colonel Jack O'Neill removing the Zero Point Module from the outpost on Praclarush.">
{{Cite|open=|ATL|Rising}}
Dr. Rodney McKay, chief science officer of the Atlantis Expedition and a member of the Atlantis Reconnaissance 1 discovered a ZPM on M7G-677, where it was being used to power an electromagnetic field generator protecting a series of villages on the planet from Wraith attack. McKay brought it to Atlantis in the hope of using it to power the city, but soon returned it after learning that it was much too depleted to be of any use to them. {{Cite|ATL|Childhood's End}}
thumb|left|The tampered ZPM.">

</ref> {{Cite|SG1|Zero Hour}}
A ZPM, known to the locals as the Potentia, was left on Dagan by the Ancients, who entrusted the Quindosim to safeguard it for them. Repeated culling by the Wraith wiped out their membership and the location of the ZPM, but the new Brotherhood was able to locate it with the help of the Atlantis expedition. However, because the expedition were not Ancients themselves the new Brotherhood refused to part with it, instead choosing to hide it in the continued belief that the Ancients would return and eventually reward them for their loyalty and dedication, unaware of the fact that the Ancients were long gone and as such, would never ever return to the Pegasus Galaxy. {{Cite|ATL|The Brotherhood}}
SG-1 discovered a ZPM in Egypt that had previously belonged to the Goa'uld Supreme System Lord Ra, who was apparently unaware of its properties and used it as an object in religious rituals. They used a Time Jumper to travel back in time and steal it. After altering the timeline by mistake, they decided to plant it for future discovery where they knew it would remain safe. thumb|right|SG-1 after having retrieved Ra's ZPM.">

{{Cite|open=|ATL|The Siege, Part 2|The Siege, Part 3|McKay and Mrs. Miller}}
On the planet Halcyon, Shepard<nowiki>'s team found a running ZPM, powering </nowiki> the Dolmen<nowiki></nowiki>, an Ancient machine that protected the planet against the Wraith, but it was lost when Shepard was forced to destroy it, and despite the fact the ZPM may have survived intact, it was buried under tons of rubble and is assumed it was depleted anyway. {{cite|SGA|Halcyon}}
On the planet Heliopolis II, Shepard's team found an Ancient laboratory containing three ZPMs. Two of the ZPMs had reached maximum entropy and were totally depleted. The third had only a partial charge, and was further depleted by Shepard and McKay in order to manually dial the Stargate. McKay then took the third ZPM to Atlantis, in hopes of one day finding a way to recharge it.{{cite|SGA|Reliquary}}
A dozen ZPMs were found later by Shepard's team on planet Polrusso, but they were only able to retrieve one. Taking any more would have risked killing most of the population of the planet. This ZPM allowed Atlantis to survive the crisis of the Exogenesis device. {{cite|ATL|Exogenesis}}
A depleted ZPM had been filed away in the Genii archives for hundreds of years. Realizing what it meant to Atlantis, Ladon Radim used it in his coup d'etat as part of a scheme to capture Lt. Colonel John Sheppard and a large strike team, which would be enough to bring Cowen out in the open. It was presumably destroyed in the nuclear explosion Ladon used to kill Cowen and his inner circle. {{Cite|ATL|Coup D'etat}}
On a frozen planet outside the Pegasus galaxy (named Dead End by Shepard's team) they found another Ancient laboratory. There Shepard found several operating ZPMs, and took one with at least a partial charge. McKay used it to power a damaged Stargate, but were unable to recover it before leaving the planet. {{Cite|ATL|Dead End}}
An unknown number of ZPMs powered the City-ships of Admah and Discenna. These were presumed lost or destroyed, as Admah was destroyed when the City-ship plunged into a sun; and in the case of Discenna, the ZPMs were left behind by John Sheppard and McKay as the city had suffered a lethal infection. {{Cite|ATL|Brimstone|Hermiod's Last Mission}}
A ZPM was used to power the sublight engines of the Tria during its near-lightspeed journey from the Pegasus galaxy to the Milky Way. The effects of relativity meant that very little time had passed for the Ancients crewing the vessel. After being rescued by the Daedalus and returned to their city, the Ancients took control and decided to leave, using the ZPM to power the city and dial Earth directly. After the Asurans attacked and subsequently occupied Atlantis, they installed at least two more ZPMs to power the stardrive. Sheppard's Atlantis Reconnaissance 1|team was able to destroy the Asurans and acquire these ZPMs. Despite McKay's vehement protests, two were sent back to Earth: one to power the Antarctic outpost and another to power the Odyssey. The remaining ZPM was nearly depleted when the Asurans attacked Atlantis using a Asuran Stargate satellite|satellite weapon, eventually reaching critical levels and stranding Atlantis in space. {{cite|ATL|The Return, Part 2|Echoes|First Strike|Adrift}}
thumb|left|A ZPM used to power a [[city-ship">

thumb|Todd holding a ZPM stolen from the Asurans.">

In addition to the ZPMs powering the Hive ship, Todd provided Atlantis with two additional ZPMs to power their Stardrive, having been convinced to by Sheppard as an act of spite against his treacherous underling who had stolen the Hive ship. Using the ZPMs, Atlantis was able to reach Earth through a combination of its hyperdrive and an experimental Wormhole drive. Ultimately, the city lacked the firepower to defeat the Hive, and in the attempt was forced into the atmosphere. Unable to regain orbit, the city landed near San Francisco, cloaked to ensure the continuing secrecy of the Stargate program. {{cite|ATL|Enemy at the Gate}}
Eventually it was decided to return Atlantis to the Pegasus system due to the efforts of General Jack O'Neill and Richard Woolsey forcing the IOA's hand. With three ZPMs powering the hyperdrive, Atlantis would be able to make the journey between Earth and Lantea in just nine days. However, seven days into the journey, on the edge of the Pegasus Galaxy, one of the hyperdrive induction arrays malfunctioned from damage sustained in battle and began drawing massive amounts of power in order to widen the hyperspace corridor. Though dropping out of hyperspace fixed this, the damage was already done: the hyperdrive was damaged beyond the Tau'ri's ability to repair and the ZPMs were drained to twenty percent power. The crew managed to land Atlantis on a relatively close planet that was marginally habitable, but the process drained the ZPMs further down to nine percent. {{cite|ATL|Legacy: Homecoming}}
Shortly after this, Doctor McKay was captured by the new Wraith Queen Death, who was able to convert him into a Wraith. Believing that he was a loyal cleverman in Queen Death's service, Quicksilver (McKay's Wraith alias) was able to lead a strike team into Atlantis and steal one of their ZPMs, which he used to help devise a means of developing shield technology for Wraith ships. {{cite|ATL|The Lost}}
Ronon Dex suggested a salvage mission to Sateda in order to investigate his peoples' collection of Ancient artifacts. Although they retrieved another ZPM, it was revealed to only have a few dregs of power in it. {{cite|ATL|Legacy: Allegiance}}
Fortunately, Quicksilver realized his true identity in time to help a team from Atlantis to rescue him, and destroy the Wraith ship where Death was keeping the ZPM. {{cite|ATL|The Furies}}
The expedition was able to retrieve another ZPM with almost 97% of its power intact from an Ancient research outpost. {{cite|ATL|Legacy: Secrets}}
Giving them sufficient power for the city to engage Queen Death's ships in battle- although they still required assistance from Guide's fleet to destroy Death's forces. {{cite|ATL|Inheritors}}
Alternate realities
Alternate timelines
Gallery
<gallery hideaddbutton="true"> Zero Point Module 4.png|Three ZPMs used to power an Asuran city-ship. Zero Point Module 5.png|Two ZPMs having been recovered from Todd. Zero Point Module MGM Tech Journal.jpg|Zero Point Module schematics. </gallery>See also
Notes
{{Source images2|ZPM images}}References
<references />External links
{{Power sources}}
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